Bunker Buster | |
---|---|
![]() |
|
Quest Type: | Main Quest - Act 3 |
Editor ID: | AR_MQ308 |
Previous Quest A Chance Meeting |
Next Quest The Nuclear Option |
Stage | Journal Entry | Notes |
---|---|---|
0 | STARTUP - Have the player return to the Oil Rig. | |
10 | I'm back on the Oil Rig. I should go find <Alias=EnclaveLeader> to discuss the attack on the Institute. | Player is back at the Oil Rig. |
20 | Player is inside the Boardroom, have them take a seat. | |
30 | Player is sitting. Start the meeting. | |
40 | We have a way into the Institute using Chief Engineer Myers' breach charges. We'll begin the operation tomorrow - I should return to my Quarters to get some sleep in the mean time. | Boardroom scene finished. Enable player controls. prevent leaving the Oil Rig, tell the player to get some rest. |
100 | I've woken up to a siren on the Oil Rig. I should find out what's going on. | Player has finished sleeping - start the Institute Oil Rig attack, and remove all the garrison soldiers (as we will use quest-specific ones for the fight). |
110 | The Oil Rig's under attack by Institute synths! I need to find <Alias=EnclaveLeader> and make sure they're alright. | L Player has spoken to Fitzpatrick, have him follow the player. |
120 | L Player in factory, have Enclave Leader shout their bark. Remove invulnerability perks. | |
125 | L Enclave Leader bark finished. Update objectives. | |
130 | The Oil Rig's under attack by Institute synths! I helped <Alias=EnclaveLeader> fight off the synths in the factory, I should speak to them. | L Factory attack synths have been killed. Have player talk to Enclave Leader. |
140 | The Oil Rig's under attack by Institute synths! I need to repair the three Teleporter Jammers on the deck in order to put a stop to the attack. | L Player has spoken to Enclave Leader and Chief Engineer Myers. Show Jammer objective. |
150 | I've managed to repair all three Jammers on the Oil Rig. Now I need to help defeat the remaining Synths. | L All Jammers have been repaired. |
160 | We've been able to fight off the Institute attack on the Oil Rig. I should talk to <Alias=EnclaveLeader> to discuss our next steps. | All Synths on the Oil Rig have been killed. Return to Enclave Leader. |
170 | Player has entered the War Room, re-enable some of the standard Oil Rig garrison. | |
180 | We're launching a counter-attack on the Institute right now. We'll be airdropping onto the Institute via Vertibird. I should speak to Lieutenant Fitzpatrick when I'm ready to begin. | War Room scene has finished. Have player go to the Vertibirds with Fitzpatrick. |
190 | ||
200 | We've begun our counterattack on the Institute. I need to take out any hostiles around the Institute's plaza so that the demolition team can plant the breach charges. | Player is ready to leave. Start fade out sequence. |
210 | L Player has loaded into the Commonwealth, start the Vertibird scene, and ghost all Vertibirds. | |
220 | L Vertibird(s) has reached end of the breadcrumb path. Start sub-scenes. | |
230 | L Player Vertibird is close to CIT. Flag the fight quest to un-ghost synths and VB02 and VB03. | |
240 | L CIT Stage 1 Synths killed, get into dropoff position | |
250 | L Vertibird in position, allow player to disembark | |
260 | L Player on ground. Play Peterson comment, and advance the fight quest. | |
270 | L Remaining Synth waves have started spawning. Show objective and have Peterson comment. | |
280 | All CIT Synths defeated. Bring in demolition team. | |
290 | Demolition VBird passengers disembarked. Start explosives scene. | |
300 | Explosives placed. Everyone to positions. | |
310 | Trigger explosion. | |
315 | Move up bark. | |
320 | We've begun our counterattack on the Institute. Chief Engineer Myers' breach charges worked perfectly, and we now have a way in. I should take charge and enter the Institute. | Explosion done. Troops move up. Tell player to enter the Institute. |
500 | Quest done - player in Institute - hand off to MQ302. | |
2000 | FAILED: Faction kickout. |