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The Welcoming Party

The Welcoming Party

Quest Stages

Stage Journal Entry Notes
0 Doctor Kane and Lieutenant Fitzpatrick are preparing the Vertibird for flight. I should speak to the General tomorrow. Quest startup - player told to return in a day.
10 The Vertibird should be ready for flight. I should speak to General Ward as soon as possible. A day has passed - return to General Ward
20 Move everyone to the Fake Vertibird Hangar.
30 Player has loaded into the Fake Hangar
40 Player has boarded the Vertibird
50 I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. I need to stick with General Ward and find out what's happened. Vertibird has landed on the Oil Rig
60 Player has left the Vertibird Platform - trigger Ward and Peterson following the player.
70 Player has entered the Compliance Dept
80 Player has left the Compliance Dept, start Colonel Whitehill scene
90 I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. We've run into a soldier, who told us to meet her in the War Room. Colonel Whitehill scene has played out
100 Player is close to the War Room. Make Peterson and Ward stop following the player, and have them travel to it.
110 I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who seemed to know of General Ward. She has a plan to get rid of the ghouls on the Oil Rig. I should speak to her. General Ward has spoken to Colonel Whitehill. Player should now speak to her.
120 I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who has asked me to help her restore power to the Oil Rig in order to restart its defenses. Player told to lift lockdown from the terminals. Colonel Whitehill is now a temp companion. Player given clearence card.
130 All Lift Lockdown codes sent - update objectives, trigger Major Whitehill to direct player to Facility.
140 Arrived in Reactor Control Room - make player talk to Colonel Whitehill.
150 Player can now enter Reactor Room
160 Player is in the Reactor Room
170 Start Ghoul attack.
180 Oil Rig Defenses brought online, stop the Ghoul spawns.
190 Colonel Whitehill and I have managed to activate the Oil Rig's reactors, and bring its defenses back online. I should go speak to General Ward. Player told to return to General Ward. Move Fitzpatrick and Dr Kane to the War Room. Ward and Peterson exit Power Armor.
195
196 Player in War Room again, stop Colonel Whitehill from being a follower.
197 Player has said they will join the Enclave.
198 Player has said they will not join the Enclave.
200 General Ward was pleased with my work, and extended an invitation for me to join The Enclave, which I accepted. COMPLETED
1000 FAILED

Characters

  • General Russell Ward
  • Doctor Ellen Kane
  • Lieutenant Antonio Fitzpatrick
  • Captain Michael Peterson

Locations

  • Atlantic Oil Rig

Notes

  • Started upon completion of Grounded Bird.