The Welcoming Party | |
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Quest Type: | Main Quest - Act 1 |
Editor ID: | AR_MQ104 |
Previous Quest Grounded Bird |
Next Quest The Harper |
Stage | Journal Entry | Notes |
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0 | Doctor Kane and Lieutenant Fitzpatrick are preparing the Vertibird for flight. I should speak to the General tomorrow. | Quest startup - player told to return in a day. |
10 | The Vertibird should be ready for flight. I should speak to General Ward as soon as possible. | A day has passed - return to General Ward |
20 | Move everyone to the Fake Vertibird Hangar. | |
30 | Player has loaded into the Fake Hangar | |
40 | Player has boarded the Vertibird | |
50 | I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. I need to stick with General Ward and find out what's happened. | Vertibird has landed on the Oil Rig |
60 | Player has left the Vertibird Platform - trigger Ward and Peterson following the player. | |
70 | Player has entered the Compliance Dept | |
80 | Player has left the Compliance Dept, start Colonel Whitehill scene | |
90 | I've arrived at Command - an Oil Rig located off the coast of Boston. Something has gone wrong, the base is abandoned and filled with ghouls. We've run into a soldier, who told us to meet her in the War Room. | Colonel Whitehill scene has played out |
100 | Player is close to the War Room. Make Peterson and Ward stop following the player, and have them travel to it. | |
110 | I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who seemed to know of General Ward. She has a plan to get rid of the ghouls on the Oil Rig. I should speak to her. | General Ward has spoken to Colonel Whitehill. Player should now speak to her. |
120 | I've arrived at Command - an Oil Rig located off the coast of Boston. We ran into Colonel Whitehill, who has asked me to help her restore power to the Oil Rig in order to restart its defenses. | Player told to lift lockdown from the terminals. Colonel Whitehill is now a temp companion. Player given clearence card. |
130 | All Lift Lockdown codes sent - update objectives, trigger Major Whitehill to direct player to Facility. | |
140 | Arrived in Reactor Control Room - make player talk to Colonel Whitehill. | |
150 | Player can now enter Reactor Room | |
160 | Player is in the Reactor Room | |
170 | Start Ghoul attack. | |
180 | Oil Rig Defenses brought online, stop the Ghoul spawns. | |
190 | Colonel Whitehill and I have managed to activate the Oil Rig's reactors, and bring its defenses back online. I should go speak to General Ward. | Player told to return to General Ward. Move Fitzpatrick and Dr Kane to the War Room. Ward and Peterson exit Power Armor. |
195 | ||
196 | Player in War Room again, stop Colonel Whitehill from being a follower. | |
197 | Player has said they will join the Enclave. | |
198 | Player has said they will not join the Enclave. | |
200 | General Ward was pleased with my work, and extended an invitation for me to join The Enclave, which I accepted. | COMPLETED |
1000 | FAILED |