The Harper | |
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Quest Type: | Main Quest - Act 1 |
Editor ID: | AR_MQ105 |
Previous Quest The Welcoming Party |
Next Quest The Remnants |
Stage | Journal Entry | Notes |
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0 | We need supplies to begin restoring the Atlantic Oil Rig. Luckily there's an old supply ship - the USNS Harper, marooned not far from here. Lieutenant Fitzpatrick and I should make our way to it via Vertibird and see if we can find a way to bring it back. | Quest start - player told to meet Fitzpatrick at the Vertibird. |
2 | Waiting for player to approach the Vertibird. | |
5 | Player close to the Vertibird - move Fitzpatrick to the platform. | |
10 | Player has spoken to Fitzpatrick - both should now board Vertibird. | |
15 | Player on Vertibird - disable their controls. | |
20 | Flying to the USNS Harper | |
30 | Arriving at the USNS Harper | |
40 | Finished arriving at Harper, enable Mirelurk Queen | |
50 | We need supplies to begin restoring the Atlantic Oil Rig. Lieutenant Fitzpatrick and I have landed at the USNS Harper - a marooned supply vessel, to see if we can find a way to bring it back to base. | Landed, enable player exiting Vertibird and remove all Ghouls from the Oil Rig. |
60 | Mirelurk Queen dead, investigate the USNS Harper | |
70 | Player close to Ghouls, trigger light and scene. Block entry into the Vertibird. Also remove Ward and Peterson from their Power Armor. | |
80 | Ghoul Introduction finished, show dialogue options. | |
82 | Ghoul asks player why they're here. | |
84 | Ghoul asks player to let them get to shore. | |
85 | Player says they'll help the Ghouls get to shore. | |
86 | Player has started combat with the Ghouls. | |
87 | The USNS Harper Ghouls have been killed. | |
88 | Player has convinced Fitzpatrick to return to the Oil Rig | |
90 | Player has the USNS Harper FOB. | |
92 | Player has dropped Ghouls off at Shore, and has left the Enclave. | |
96 | Player has dropped Ghouls off at Shore, and hasn't left the Enclave. | |
98 | Player takes ship on pointless joyride, with the ghouls dead. | |
100 | I managed to set the USNS Harper's Auto-Nav to bring the ship back to the Oil Rig. I should go find General Ward. | Player back at the Oil Rig - go talk to General Ward. Oil Rig at Repair Phase 1. |
110 | Talking to general ward - reached Ghouls: Loop 01 stage | |
115 | General Ward opted to kill the ghouls. | |
120 | General Ward opted to spare the Ghouls for now. | |
125 | General Ward asks Fitzpatrick about the radio | |
130 | General Ward has given me a holotape of a speech has has prepared. He's asked me to install it into the Oil Rig's broadcast system so that he can rally all Enclave forces in the area.. | Start the Radio Repair scene. |
140 | Unused. Player spoke to General Ward - they should now insert the Holotape into the Transmitter. | |
150 | The player has inserted the Holotape into the Short-Range Transmitter. Remove the Holotape, start Enclave Radio, and have the player return to General Ward. | |
160 | Give player Legendary reward | |
200 | I've successfully brought the USNS Harper back to the Oil Rig, and broadcast General Ward's speech across the region. | COMPLETED |
1000 | FAILED |