The long-awaited successor to America Rising - A Tale of the Enclave. You''ve found yourself in a world that is now foreign to you. Everything you once loved and held dear has been taken in the blink of an eye - replaced instead by a vile and twisted wasteland. What if you had a way to bring it all back? Is it all too good to be true?
- A 24 quest main storyline seamlessly integrated into Fallout 4 with meaningful player choice
- Help build the Enclave - or destroy them
- An evolving base that restores as you progress through the game
- Over 8000 lines of fully voice acted dialogue by a cast of 25 voice actors
- A large cast of unique characters
- One main companion and two additional followers
- Multiple new random encounters
- New Enclave equipment, settlement decorations and skins
- Multiple new locations and worldspaces
- An Enclave Radio station with music and announcements
- An Enclave Pip-Boy skin
- Repeatable quests
- Built in support for Atlas Summit if you have it installed
Main QuestsSide QuestsRepeatable QuestsDestroy the Enclave
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- Implemented Quest Icons for Mobilization, Fighting With Fire, A Chance Meeting and Precision Strike
- Implemented user warning for if the Oil Rig fails to upgrade correctly
- Implemented failsafe for the Oil Rig sometimes failing to restore during Personal Losses
- Fixed Factory Requisitions misc quest launching even if player not part of the Enclave
- Fixed AR_mod_EnclavePlasmaGun_Grip_StockMarksmans using wrong Misc Item
- Set up Enclave-specific footlocker forms with correct loot in them
- Implemented back-end support for the America Rising 2 - Enclave Remnants (CC) patch
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- Allow player to craft new Enclave equipment by using Oil Rig Factory Terminal
- Allow player to build radios tuned to Enclave Radio
- Added ability to quit radiant missions to the quest debug menu
- Staggered startup of some system quests where possible for lower end systems
- Made Vertibird Signal Grenadese available earlier in the questline
- Made power distribution puzzle lights clearer
- Improved starting location for Personal Losses
- Made end of Act 1 clearer
- Created ECS keyword for melee weapons
- Set up ECS definitions for Enclave Pilots
- Fixed Paladin Davenport may not always speak her greeting to the player
- Fixed Enclave Oil Rig may fail to improve on lower end systems
- Fixed Enclave Soldiers may not correctly follow player to control room during Storming Site Gamma
- Fixed Downed Bird repeatable quest may incorrectly advance if player walks up to encounter location
- Fixed Air Support repeatable quest may incorrectly advance if player walks up to encounter location
- Fixed "Banished from the Institute" may end up in an incorrect state
- Fixed the Institute's base game radio announcement can break under specific circumstances
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- Created PreCombines for Atlantic Oil Rig exterior
- Fixed PreVisibility not working correctly for Atlantic Oil Rig interiors
- Greatly improved LOD setup for Atlantic Oil Rig
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- Fixed Missing walls in Atlantic Oil Rig.
- Created PreCombines for Atlantic Oil Rig
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- Fixexd Some Enclave NPCs may get too much ammo if users install ammo overhaul mods
- Fixed During Into The Unknown, dialogue may get stuck after player has no more questions
- Fixed Clue objects may not always be usable during Personal Losses
- Fixed Colonel Whitehill may be in the wrong location after recovering the Hypersonic Vaporizer
- Fixed Colonel Whitehill's enhanced uniform can't have Ballistic Weave applied
- Mod conflict can cause player to get stuck in Vertibirds in early quests (tentative)
- Some roombounds on the Oil Rig result in missing walls
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- Fixed reports of Personal Losses stalling due to locked doors
- Fixed Quest Debug button may not be accessible once Vault 111 resets (this has now been moved to the side of the shelter that houses the vault door control panel)
- Further Xbox One optimisations
- Fixed Enclave Turrets incorrectly aggro every non-Enclave character
- Fixed A House Divided quest prevents Precision Strike to progress
- Implemented Enclave Bandana
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- Further optimisations for the Atlantic Oil Rig (creation of roombounds)
- Fixing face-tint issues on unique NPCs
- Creation of a "Performance Saver" mode, enabled by default on Xbox and toggle-able by users by using the Quest Debug utility (activate the Vault 111 Govt. Facility control panel 5 times to open the utility)
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- Fixed Cannot hand Teleporter plans to General Ward under specific circumstances
- Fixed Cannot add Ballistic Weave to Enclave clothing
- Fixed Oil Rig state changes can crash the game on lower end systems
- Fixed Armed and Dangerous scene can play if player is in wrong chair
- Fixed Cannibal trait interfering with alternate interaction options
- Fixed Sam and his group despawn if sent to Boston
- Fixed Enclave Beret not available for purchase at Enclave vendors
- Fixed Enemies might not always spawn for Downed Bird
- Fixed Radio Facility LOD is out of date
- Made door to CO's office in Radio Facility more obvious
- Fixed General Ward sometimes going missing during Personal Losses
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- Fixed Unable to repair Enclave X-01 Power Armor
- Fixed Eradication may not advance after killing dungeon boss
- Fixed Going Dark may be incompletable under specific circumstances
- Fixed Bunker Buster may stall due to some enemies not enabling
- Fixed Brotherhood waves during Fighting With Fire can get stuck
- Fixed Enclave Soldiers mention ghouls being a security risk even if player agreed with Ward
- Fixed Player may get stuck after taking the USNS Harper to Boston
- Fixed Player can get stuck on Vertibird after landing on Oil Rig or The Harper
- Fixed Paladin Davenport voice file repeats dialogue twice
- Fixed Xbox One users reporting crashing on Atlantic Oil Rig
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- Fixed crashing that could occur around the CIT/Cambridge area.
- Otellino - Writing, quest design, level design, scripting, 3D modelling & textures
- Wasteofspace95 - Textures & level design
- tostikaas - Custom music, Additional sound design
- Jeremy Calvert - Quest icons (https://www.artstation.com/devastatin_dave)
- LOC - Vector Art (plasma weapons) for Armed and Dangerous quest icon (https://www.nexusmods.com/newvegas/users/53377026)
- Adam "The Rizzler" Ridsdale - Loading screen assets for Enclave Soldiers, General Ward and Colonel Whitehill (https://www.artstation.com/artbyadam)
- DogtoothCG - Enclave Officer uniform
- Bagle - Shooting Targets textures
- RGBAxis - Fixed footstep SFX on the Oil Rig
- Glitchfinder - Fixed CTD that could occur around the CIT/Cambridge area
- Kola2134
- herr_derpstein
- Wommy U
- Kate Darrow
- Willcario
- GeorgeMHarrison
- Not a Narc
- Pytharn
- Blubbin
- MadGod
- XV-Versus
- BlazingSandwich
- Star